Barefoot Computing Project

Simple, accessible resources to help primary teachers deliver the Computer Science elements of the Computing curriculum.

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Supporting Teachers with Computer Science

Our Education Team are proud to be supporting the Barefoot Computing project, a national initiative supporting primary educators with computer science. 

Established in 2014 by the Department for Education following the introduction of the new Computing curriculum in England, the programme is now funded by BCS and supports primary teachers across the UK with the provision of free resources and volunteer-led workshops. Our team work closely with BCS to support teachers and volunteers through the delivery of these free workshops.

What is Barefoot?

If you’re a primary educator looking to develop your confidence in teaching computer science, and want to help your pupils become budding programmers, Barefoot is perfect for you.

Created by a team of practising primary teachers, Barefoot’s high quality, cross-curricular activities help bring computational thinking concepts and approaches alive in engaging and practical ways. There are clear definitions, examples and progression across all primary school age and ability ranges, all designed to help you deepen your understanding of computational thinking and computer science topics. All made more accessible through free volunteer-led workshops.

Whether you’re creating your own algorithm for drawing something, exploring logical reasoning through number patterns, or tinkering with code in Scratch, Barefoot will help you realise that computing is not so scary after all – in fact, you’re already teaching it!

How can I find out more?

You can access all of the resources, lesson plans and self-teach materials by going to the Barefoot website and signing up for free. Once you’ve signed up, a free online CPD workshop, led by a trained industry volunteer, is the perfect way to get started and will give you and your colleagues a hands-on introduction to what Barefoot has to offer. Choose between Computational Thinking, Early Years or Programming in Scratch.